Showing posts with label pixel. Show all posts
Showing posts with label pixel. Show all posts

Tuesday, April 8, 2014

Like Grains of Sand

I've been working on a 2D platformer-type game for a bit now. It's a school project, but it's also a concept I've had in the back of my head for a while. This is a thing I drew today for that thing I mentioned a few sentences ago. Please view it with your eyes.

Grains of sand as in hour glass which keeps time and grains of sand as in grainy pixels, each a tiny piece of a gigantic whole. It's a clever title I swear.

Five shades of gray and some little color accents that I may or may not keep. I've always had a fascination for clock towers, and I'm happy to report that nothing has changed.

Saturday, October 19, 2013

The Adventure Begins!

Let's a-go!

Here's some stuff for a thing I'm doing!

I was sketching out some pixel sprites, and I liked them so much that I figured I might as well make a game out of them. What kind of game is still sort of up in the air, but I'm leaning towards puzzle-platformer.  

The last time I coded a game from scratch was in middle school, so I'll be interested to see if I can still do things. Relearning all this stuff is going to be time-consuming work, and obviously my school work takes precedence, so I have no idea when I'll have this completed!

Stay tuned!

Sunday, September 29, 2013

Level Caps is Go!


Level Caps, a collaboration between myself an Shannon of "Shan in" fame, is now operational! It's been a long time in the making, from logo work to hat designs to yarn palette selections, but we've done it!

You can peruse our entire selection here, but just as a sample, here are a few of the hats we've already sold!






Sunday, September 1, 2013

Level Caps

Anyone else find this animation weirdly soothing?

All 40 color variations on a logo I've been making lately. Hand-lettered, designed from scratch. Learned about dithering as a shading method and ever since I've been much happier.

Also, here's a sprite sheet of my design process.


Pixel hats yaaaay.

Friday, March 8, 2013

Making Pixel Art from Scratch

It's been a pretty text-heavy week, so let's get some colorful drawings in here. And a tutorial, no less! Today I'm going to show you my method for pixel art. I'll be using a recent icon I made for a friend to use on a Minecraft forum. Meet ChiefofPigs. This is the finished product we'll be working towards.

Truly a noble and dignified tribe of piggy folk.

Let's begin. This is her skin in-game that I'll be using for reference. While we're on the subject, Miners Need Cool Shoes is a pretty good resource for looking up and editing Minecraft skins.

Oink oink shoulders.

In Minecraft, you can attach carrots to sticks and use them to lead pigs around. This pose seemed fitting. Sketching your idea beforehand is useful to determine angles and detail.

So is the carrot holder built into the headdress? Is that intentional?

If you've had a lot of experience designing sprites, it's possible to go straight to the pixel-drawing stage from here. But if you need some help, you can make a template to work off of. This is where you open the image editor of your choice and get your guidelines established. I use a vector editor like Illustrator (or PowerPoint, if that's your thing). Just as a side note, a hard black outline adds a lot of bulk at a low resolution, so if that's your plan try to make everything just a bit thinner than normal.

Ghost pig! Moving your slop when you're not looking!

Add details. Keep in mind that you're going to be reducing the resolution quite a bit, so don't add anything too miniscule. To give you an idea of scale, in this instance the pupils ended up being only two pixels tall.

Slightly more ornate ghost pig! Moving your slightly more ornate slop when you're not looking!


The specific colors you use aren't important, because you'll be drawing over them with new ones when you refine your pixel image. The important part of this step is making sure that you'll be capable of distinguishing all the parts of your image by color. For instance, the skin further away has a darker shade to separate it from the foreground skin. Stuff like that.

It's been a while, why doesn't she take another step forward? That string looks long enough.

Resolution reduction results in a ridiculously ragged replica. The next step is fixing this. Scale your image down to the desired dimensions of your finished product. Finding the right balance is crucial: the smaller you make it, the more detail is lost. Always keep a backup of your source image. In the image editor of your choice, draw over your low-res image using the shapes and colors as a guide. MSPaint works well for this, but Photoshop with a one-pixel pencil brush has the added benefit of letting you work on a new layer to keep your reference and product separate.
Low Res = Sexy

A lot of what you do in the refining process is up to your judgement. You'll notice I added a bit of shading on the legs and arms, and used a less solid outline on the headdress to give it a more feathery look. This can be a little tedious, but I've had nothing but great results with this method.

Appropriate Res = Sexier
And there you have it! Have fun making your own pixel art and sprites! I'm bad at ending tutorials! Say hi to the family I guess!