Tuesday, May 21, 2013
Give it Time
A work in progress for a Minecraft game I'm working on. It's similar to Capture the Sword in that it's a two-team invasion game, but it's got a lot of fundamental differences in play style. I'll be making a post about the official rules and all that as soon as I get the game finished, which shouldn't be long now.
This clock tower took me a crazy amount of time to make and is one of my favorite builds in Minecraft currently, so I'm just going to gush about it for a bit here:
The tower is 125 meters tall, just a bit shorter than the Great Pyramid of Giza. It has ten floors, including a lobby, a gallery, a balcony, a ballroom, a storage deck, a machine room, a wiring bay, and an observation deck. A lot of the inspiration for the design interior and exterior was taken from Gothic architecture.
The clock is fully functional. To speak a bit more to the technical side of Minecraft, the timing mechanism is powered by an item despawn loop emitting pulses into a ring of hoppers that transports a small amount of sand around in a circle, powering the various comparators and sending a signal up into a series of interconnected redstone wires that either activate or deactivate a lamp, depending on the position in the cycle.
Lights progress once every five minutes and complete a cycle once every hour. There's a clock face on all four sides, which required a lot of wire to hook up to one timing mechanism. Just an unholy amount of wire. (Left: timing mechanism. Right: an unholy amount of wire)
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