Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts

Tuesday, November 19, 2013

Lace of the Lacking Lacland

I never thought I'd say this about anything but I need this as a doily.



This is a progress shot of a project I'm working on for color theory class. I made this. I like this. This is nifty. And when it's done, it'll likely be a lot more colorful. Because color class.

As it stands, though, this would make a nice internal print for an envelope. It's got that floral insanity thing going for it.

Monday, November 11, 2013

Kitty Cat Murder Inc.

So many little eyes. Looking up at me. Judging.

Based off this earlier concept.

This is what my technical processes class looks like most days. Print a thing, color correct, print it again, adjust alignment, print it again, resample the text, print it again, and so on.

Finished product will be up tomorrow! Exciting stuff.

Saturday, October 19, 2013

The Adventure Begins!

Let's a-go!

Here's some stuff for a thing I'm doing!

I was sketching out some pixel sprites, and I liked them so much that I figured I might as well make a game out of them. What kind of game is still sort of up in the air, but I'm leaning towards puzzle-platformer.  

The last time I coded a game from scratch was in middle school, so I'll be interested to see if I can still do things. Relearning all this stuff is going to be time-consuming work, and obviously my school work takes precedence, so I have no idea when I'll have this completed!

Stay tuned!

Wednesday, June 12, 2013

Making First Contact

After a week in photography class I'm finally starting to learn if I can take pictures!

Today we went into a dark room and developed some film, of which I have the first few samples. They're a bit hard to see and a few of them are pretty terrible, but I'll be posting the finished products from this roll when they're ready. In the meantime, have some blurry thumbnails!

From left to right, top to bottom: Bright thing. Less bright thing. Squiggly thing. Rubber thing. Metal thing. Leafy Thing. Brighter leafy thing. Stone thing. Steppy thing. Another leafy thing. Dark thing. Brighter thing. Griddy thing. Glass thing. Comby thing. Symbolic thing. Cylindrical thing. Another griddy thing, but different. Hanging thing. Dark leafy thing. Another dark thing. Biggish thing. Darker leafy thing. Different sort of stone thing. Darker different sort of stone thing. Broken thing. Broken thing but fixed. Darker broken thing but fixed. Pointy thing. Set of pointy things. Sky. Sky again.

Tuesday, May 21, 2013

Give it Time

What is a day to a sunless void?

A work in progress for a Minecraft game I'm working on. It's similar to Capture the Sword in that it's a two-team invasion game, but it's got a lot of fundamental differences in play style. I'll be making a post about the official rules and all that as soon as I get the game finished, which shouldn't be long now.

This clock tower took me a crazy amount of time to make and is one of my favorite builds in Minecraft currently, so I'm just going to gush about it for a bit here:

The tower is 125 meters tall, just a bit shorter than the Great Pyramid of Giza. It has ten floors, including a lobby, a gallery, a balcony, a ballroom, a storage deck, a machine room, a wiring bay, and an observation deck. A lot of the inspiration for the design interior and exterior was taken from Gothic architecture.

The clock is fully functional. To speak a bit more to the technical side of Minecraft, the timing mechanism is powered by an item despawn loop emitting pulses into a ring of hoppers that transports a small amount of sand around in a circle, powering the various comparators and sending a signal up into a series of interconnected redstone wires that either activate or deactivate a lamp, depending on the position in the cycle.

Lights progress once every five minutes and complete a cycle once every hour. There's a clock face on all four sides, which required a lot of wire to hook up to one timing mechanism. Just an unholy amount of wire. (Left: timing mechanism. Right: an unholy amount of wire)

Sunday, February 17, 2013

It's Raining... It's Pouring...

Waiting... Watching...

I'm not great at figure drawing - even less so on the computer. So when I want to make something with a person in it, I'll usually base it off a photograph or sketch it out on paper. I sketched this lovely lady in pencil, took a picture, and found that it was too washed-out to work with. One catastrophy of auto brightness/contrast correction later and this creepy fog effect appeared.

Hopefully, in spite of this unusual start, the finished product won't be harboring any angered spirits. I'll keep you posted.

Wednesday, February 6, 2013

Family Portrait

Cheese doesn't exist, so just say, like, bread or something.

I needed bunch of little mob icons for a project I was working on, so I decided to compile them all into one big group picture. The main project isn't done yet, but I'll be sure to let you know when it is.

Wednesday, January 30, 2013

My Undead Umbrella

Hanging by a thread...


Five years ago I was in a Boy Scout summer camp for my annual visit. Summer camp is one of those things that I remember fondly now, but at the time I couldn't stand it. In fact, it wouldn't be until two years later that I would step into a car to leave camp for the last time and declare, "someday I'll probably want to come back to this place. But right now, all I want is to leave." It always took place at the height of July when temperatures were extreme and insects were everywhere. There wasn't much to do if you didn't make a hobby for yourself. Mine involved weaving hammocks and walls from ropes, most days. It was slow and temporary work, in that by the end of it all the ropes would be untangled and stored back in the plastic tub the troop had designated for ropes. But it kept me busy and provided some comfort and novelty at the time.

There was a dumpster not far from the staff lodging. On my way back from the mess hall one day, I noticed a shapeless mass of black canvas leaning against the dumpster's side. I went to investigate and found an old golf umbrella. It had a number of loose stretchers, and the velcro closing strap was worn to uselessness. But I had never seen anything like it. It was tall, almost as tall as me. Until that moment I had never seen an umbrella made before the rise of collapsable, foldable, fit-in-your-purse-and-pocket umbrellas. This umbrella had a firm wooden handle and a solid metal end. What I had in my hands was a weather-proof walking stick. I took it back to camp and located a needle and some string.

It didn't rain that summer. It was an odd disappointment, one that came from a place of pride. I had finished what repairs I could within the first day of its rescue, and was more than pleased with my inelegant but sturdy sewing. It astounded me that anyone would throw away such a noble tool for such a minor defect.

I took it home with me and got the velcro replaced with a small snap. I took it out on every overcast occation. In my mind it commanded respect, having that vast shield overhead in the rain and that sturdy rod under my arm after the storm. Even when closed it had a certain air of dignity to it: it didn't conveniently fold itself out of the way. Its handle hooked it in place on the edge of chairs and tables, always close at hand. It came with me and kept me dry in New York when I was in culinary college and in Florida when I was an intern.

Of course, with as much use as it got, further repairs were needed on occation. I have no idea how old it was before it found its way to the dumpster where we met, but every so often the canvas would pull away from the tips or a stretcher would bend out of place. I've redone that original summer camp stitching several times, each time sure that it would hold. I've had an occation or two where the whole thing would turn inside out in a strong wind and be reduced to a damp sack of loose metal rods until I could get it home to a sewing kit. Given the five years I've had this umbrella, it's been the longest-running maintenece project I've ever undertaken. That's the sort of involvement that instills ownership. I wove into place the string that binds the canvas. I've bent the stretchers into place. It's my umbrella, every piece of it.

It rained all day today. I took my old friend out for a walk each time I needed to find a new building for a new class. It stood vigil over my backpack, raindrops dripping occationally onto the carpet. The day went by as normal. It was late. I was stepping out of my last class of the day, the rain had died down to a sprinkle. I stepped outside and pressed the bottom spring in. The runner rised up the tube, spreading the cloth taut as it went. It clicked onto the top spring and locked into place. Then it kept going. Before I knew what had happened, I was holding in my hands the umbrella pictured at the top of the page. To my knowledge this is the worst condition it's ever been in. Ribs and stretchers are falling everywhere. The canvas is hanging by a borrowed thread.

It could be said that this umbrella has served me well beyond its capacity, and that all it wants now is a peaceful death. I say that it wanted a peaceful death five years ago when I pulled it out of a dumpster. I didn't indulge it then, and I certainly won't indulge it now.

Repairs are once again underway.

Saturday, January 26, 2013

Quit Teleporting!

 
Snowballs and Enderpearls
 

Contest update time! I scrapped the ravine. The joke I was going to add (long, painful fall) wouldn't have fit on the landscape, so it came between redesigning the whole thing for a pretty stupid joke or starting from scratch.

So here are the characters in our newest design, a nervous Snow Golem and the silly Enderman taunting him. The scene is based on the interaction between the characters in the game: snow golems will try to throw snowballs at any hostile mobs, and endermen teleport out of the way of any projectiles, including snowballs. This leads to a game of cat and mouse which can last for hours if left unchecked.

I'll keep you posted on the design process.