Showing posts with label snowman. Show all posts
Showing posts with label snowman. Show all posts

Saturday, February 16, 2013

Thrillerman

'Cause this is thrilleeeer...
 
Someone on Reddit pointed out that my enderman looks like he's dancing to thriller.
 
So I made this after revising this.
 
There are a lot of links in this post.
 
I'm sorry for that I don't know what I was thinking.

Wednesday, February 13, 2013

Calendar Contest is Go!

"Vote from your boat on a moat with a goat in a coat" is a quote I wrote. Take note.


 
Voting is now live on the J!NX Calendar Contest! There are a lot of great submissions, and you can vote on all of them here. And my design was choosen to go on to voting! Good ol' Endy and Snowfellow can be found here, any and all feedback and votes are greatly appreciated. This project has been at the forefront of my focus for a few weeks now, so it's both a relief and an excitement to see the final stages finally underway.
 
Best of luck to everyone who entered!


Monday, January 28, 2013

The Creative Process


It's done! I'm finished with my entry in the calendar contest. It's been submitted and everything! And as promised, I'm going to walk you through my personal design process. Let's get started!

Step One


Drag and draw.
We start with the basic shape of our subjects. The enderman is a tall, slender fellow, while the snow golem is short and bulky. For our purposes, a triangle will be the best shape for the job.

Step Two


Out of sight out of line.
Double-click the shape to correct the angles. We now have an outline that'll serve as the basis of our foreground.

Step Three


There is no smug slider for the other face, though.
You know, snowfellow looks a little too nervous. Select and triple click the eyes and pull the anger gradient all the way up. Press the select key to apply the changes.

Step Four


Snow mad.
Much better! 

Step Five


Confusing Bad and Ugly is a rookie mistake.
Now it's time to add the color. Right click, select "add color," and pick "fancy" from the drop-down menu.

Step Six


This process also adds pupils.
Make sure your content awareness fill is turned to "Medium Well" in the settings, otherwise it loses that cartoony look. Now it's time to work on the background.

Step Seven


Highly technical stuff.
We'll be doing the background much like the foreground. Once again, draw out the basic shape...

Step Eight


Warning: May Invert Snow.
...and double-click to correct angles.

Step Nine


Bad will also work here if you're going for that.
Right click the background and color fancy again. As you can see, this is an integral part of the design process.

Step Ten


Steve we haven't even run the filter yet. Steve. You're just embarrasing yourself.
Since there are a lot of shapes to fill with a large pallet of color, this process will take a little longer to render than the first time. Be patient, the end result is worth it.

Step Eleven


Silly program "Show Rulers" isn't an effect...
So we've got a snow golem trying to hit a wily enderman. We need to show that he's been trying and failing for a while. Bring down the top bar, select "effects," and highlight the "snow filter" option. Strike the select key three times to begin the "Lots of Snowballs that Missed their Target" filter.

Step Twelve


Splat splat spl-splat.
 And here's the finished product! Ctrl+S to save, ⌘+P to print, and Ѫ+4 to frame.


So now we just wait until February 8th to see if this gets selected for the finals. If it does, it'll go to public voting. I'll be sure to post the links to all that when they become available.

The deadline's still a while off and multiple entries are permitted, so I might do another one if I get any new ideas. This one came together really well, and with any luck, it'll go far.

I've got a really good feeling about this.

Saturday, January 26, 2013

Quit Teleporting!

 
Snowballs and Enderpearls
 

Contest update time! I scrapped the ravine. The joke I was going to add (long, painful fall) wouldn't have fit on the landscape, so it came between redesigning the whole thing for a pretty stupid joke or starting from scratch.

So here are the characters in our newest design, a nervous Snow Golem and the silly Enderman taunting him. The scene is based on the interaction between the characters in the game: snow golems will try to throw snowballs at any hostile mobs, and endermen teleport out of the way of any projectiles, including snowballs. This leads to a game of cat and mouse which can last for hours if left unchecked.

I'll keep you posted on the design process.